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SDYZ85THE EVERYDAY PLAY CLUB

RULES & PRACTICE

How to Play Nurikabe

Play Nurikabe ↗

THE PLAYBOOK · SDYZ85

How to play Nurikabe

Read the aim of Nurikabe, then make your first move. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Use the example below to understand a decision. Check the rule that explains your first action. Choose a clear next step rather than rushing through the instructions.

Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

Notice the feedback

Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention. Refer to the controls when needed.

Your goal

Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Use the instructions to see which actions move you towards it. Check the rules when you are unsure.

Step by step

  1. Shade sea squares and leave islands white.
  2. Every island contains exactly one clue.
  3. Different islands cannot meet along an edge.
  4. Check puzzle verifies sizes, connectivity and forbidden sea blocks.

Controls

Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. On a smaller screen, keep the active part of the board within view. Return to the rules if the result is unexpected.

A useful example

An island labelled 1 is already complete, so its edge neighbours must be sea. Compare this with the rule that governs the move. Choose a deliberate next step.

Watch out for this

Two numbered islands may not merge into one. Check the rule before repeating the action. Read one step at a time and try it on the playing area. Match the instruction to the control you use.

Common questions

As a new player, what is the goal of Nurikabe?

Here is the relevant explanation: Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.

Before I begin, how do I control Nurikabe?

Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.

Before I begin, what example helps explain Nurikabe?

The key detail is this: An island labelled 1 is already complete, so its edge neighbours must be sea.

While reading the Guide, what should I watch out for in Nurikabe?

Keep this in mind: Two numbered islands may not merge into one.

What format does Nurikabe offer?

Here is the relevant explanation: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

When I return, which play mode does Nurikabe use?

For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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